AI Game Audio — Sound Effects, Soundscapes and NPC Lines
Placeholder audio kills immersion and licensed packs never quite fit. Describe the exact sound your scene needs — a rusty gate, a haunted forest, a shopkeeper greeting — and generate it.
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Game audio splits into three buckets, and Seedaudio covers each. Discrete SFX (UI clicks, impacts, spells) and ambient loops (dungeon drips, market crowds, storm systems) come from Seed Audio 1.0 prompts — describe the material, the space, and the intensity. NPC voice lines come from Seed Speech 2.0: 40 voices across 10 languages, with voice_instruction to act each line ("gruff blacksmith, suspicious of strangers").
Ambience generations run up to two minutes and Extend continues them seamlessly for long loops. Everything downloads royalty-cleared for commercial games, and localizing NPC barks into ten languages is a re-generate, not a re-cast.